Unreal Video Production Pipeline
Due to a series of business needs that traditional live action 360 film could not solve, we created the medium of CG Video. Over the course of 5 months, we spun this from a team of 2 to a team of 4, using Unreal, Unreal Animator, Move.AI, Wonder Dynamics, pre-purchased environments / AI generated backgrounds, and Metahuman characters to create a flexible, high quality product line of VR training content. This medium has the advantage of the beauty that pre-rendering offers, while also being fast to produce, due to the various time saving production approaches.
High quality spherical render - team of 4
In-Progress Playblast of production pass, with high quality animation pipeline - team of 4
My role on this project:
Research / Assessing Tech Stack
Rendering / Modelling
Pitching to Management and Coordinating Product Development
Hiring and managing the team