Unreal Video Production Pipeline

Due to a series of business needs that traditional live action 360 film could not solve, we created the medium of CG Video. Over the course of 5 months, we spun this from a team of 2 to a team of 4, using Unreal, Unreal Animator, Move.AI, Wonder Dynamics, pre-purchased environments / AI generated backgrounds, and Metahuman characters to create a flexible, high quality product line of VR training content. This medium has the advantage of the beauty that pre-rendering offers, while also being fast to produce, due to the various time saving production approaches.

High quality spherical render - team of 4

 

In-Progress Playblast of production pass, with high quality animation pipeline - team of 4

My role on this project:

  • Research / Assessing Tech Stack

  • Rendering / Modelling

  • Pitching to Management and Coordinating Product Development

  • Hiring and managing the team

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